![]() These range from simply trying to complete a level without respawning, to more complicated stuff like using alternative ‘gnarly’ routes or doing so while achieving long combos and ever-increasing high scores. However, there are extra challenges that encourage you to fulfil certain requirements before you reach the end. It’s a familiar setup and works well because the levels are short and sharp and the basic goal is simply to reach the flag at the end of each level. In each area, you find a series of levels (the first of which is a kind of tutorial) all featuring a new skill to learn (and then master) – jumping, using rails, wall-riding and so forth. All that being said, what really got me excited and made my time with OlliOlli World feel worthwhile is how the game feels to play…Īs mentioned above – there are five areas to traverse in an overworld-map type arrangement. Music and skating games have a long history and this is such a small but super-cool feature. Plus, there’s also a great selection of music in the game and the option to quickly skip a song that you’re not enjoying. ![]() And for someone that doesn’t often care for that aspect of modern games – that’s saying something. I really enjoyed playing around with how my character looked and would do so after almost every few levels. Plus, on the very positive side, the customisation options for your own character are huge. While the design of each land is largely familiar, they still feel different enough to warrant some exploration. You meet this wonderfully oddball gang across five different lands. That’s not a criticism of the writing though and I must admit the characters that you meet along the way are really full of life and endearingly quirky personalities. And for those of you that will feel like me, the good news is that the story is not really the point of a game like this and you can pretty much skip through most of it. In fact, the very things I didn’t like may actually excite some of you out there. Of course, that’s all very nitpicky and subjective. I kept getting strange Nickelodeon’ AAAHH!!! Real Monsters’ or CN’s ‘Adventure Time’ vibes – and because I never liked those cartoons, these weren’t pleasant connections to make. Unfortunately, while the quirky art style is actually what first drew me to the game and one that I still enjoy from afar – in combination with the deity-based stuff (which is just not for me), a lot of the character design around those themes actually started to put me off. The basic storyline is that in the world of Radland a skater must be found to impress the five god-like beings that control different areas, and their respective skateboarding skills, and ultimately become ‘The One’ (think a much more zen and gnarly Neo from the Matrix). ![]() Now, before I jump into the really important aspects of this type of game – the great gameplay and mechanics – it is worth noting that there were a few things I didn’t enjoy, namely the story and to a lesser degree the art style. And, once you get the hang of it, I’m happy to report that it feels great and is a heck of a lot of fun. OlliOlli World takes that basic premise and builds on it by introducing 3D elements to the side-scrolling world, a unique art style and tons of customisation. It’s all about quick button presses and timing. The games have always been a 2D, mostly side-scrolling combination of skateboarding and platforming. Later, the game made its way to a bunch of systems and the sequel OlliOlli2: Welcome to Olliwood followed a similar path, although the PS4 is likely where a lot of us played them for the first time. The original OlliOlli and launched, initially, on the PlayStation Vita. The OlliOlli series is developed by Roll7. However, the genre has seen a bit of a renaissance of late and while headline remakes have stolen much of the limelight, there have been a few Indie titles bringing something new to the table and OlliOlli World is one that falls into that category and immediately caught my eye. However, as more and more skateboarding games were produced, they began to feel a little stale and soon they lost their mainstream popularity. For me, it was the Tony Hawk 1 and 2 era There was just something so fun and liberating about those experiences. We’ve all probably played a video game about skateboarding and probably have a list of our favourites. Skateboarding games have become a genre in themselves. A FREE-FLOWING SKATER THAT FEELS SIMPLY FANTASTIC WHEN MASTERED, BUT SOME RATHER UNIQUE CONTROLS AS WELL A PECULIAR ART STYLE AND STORY MEAN IT MAY TAKE SOME GETTING USED TO.
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